﻿using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class Initialization : MonoBehaviour {

	// Use this for initialization
	void Start () 
    {
        DataStorage.Instance.SetFurniturePrefabs();
        DataStorage.Instance.SetFloorPrefabs();
        BlueprintBuilder blueprintBuilder = new BlueprintBuilder();
        blueprintBuilder.CreateRooms2();
        Debug.Log("Before gamestate");
        GameState.Instance.SetStateToHidingPhase(); //TODO: weg in finaler version
        Debug.Log("After gamestate " + GameState.Instance.GetState());
	}
}
